Nicolas Vana

Game Designer

Technical Game Design | Combat Design | Management

Panta Rhei

Lately released
Panta Rhei | Adventure Rogue-lite | Time-Manipulation

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Released Projects

Panta Rhei - Guardian of Time

Adventure Rogue-lite | Unity | 2025

Team Size: 10+

Lead Game Design: Responsible for all aspects of game design and deep collaboration with Game Director to ensure target gameplay and user experience.

Combat Design: Combat System and UX of all combat related aspects as well as Encounter Design and managing all the powerups.

Enemy Design: Designing, prototyping and implementing all enemies and boss fights via scripting and behavior trees. Managing full Enemy Pipeline from concept art to final stages with VFX- and final Design Pass.

Game Direction: Game Directing the first half of the project including, conception, worldbuilding, all time manipulation mechanics and audio direction.

Programming: Prototyping and implementing interactable Level Elements, Audio Programming, Attack Scripting and programming of custom enemy behaviors.

TO GAME

Hot Noon

Local Party Multiplayer | Unity | 2024

Team Size: 3

Producing: Managing the team and setting the target quality as well as releasing the game.

Programming: Sole programmer for the whole game, programming the gameplay, input/ multiplayer and UI/UX as well as audio and 3D art implementation.

Game Design: Together with the team designing the core concept and gameplay.

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LEGO Bricktales

Building Adventure | Unity | 2022

Team Size: 10+

Puzzle Design: Designing different interaction for the games main gameplay element "Construction Spots". Including conception, prototyping, implementation in engine, submit for testing and iterating.

QA Testing: Targeted playtesting and reporting of incoming bugs and relevant feedback.

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Orbi’dashu

Arcade Game | Custom Game Engine (C++) | 2021

Team Size: 2

Game Design: Designing and prototyping of core game loop.

Gameplay Programming: Programming of the whole player character's movement and interaction set as well as UI Programming

Engine Programming: Building a small 2D game engine from scratch as part of the study program.

TO GAME

Reech & Hait

2P Coop Puzzle Platformer | MonoGame | 2021

Team Size: 4

Project Lead: Managing the team and the project from concept to release.

Game Design: Establishing an interaction set for two playable characters that are dependent on each other as well as all mechanics in the game.

Programming: Programming all aspects of the game, including character mechanics, puzzle level elements, dialog and UI.

TO GAME
Stylized portrait of me

About Me

I'm Nicolas Vana (aka Zelakirr), a passionate game designer and developer who thrives on creating immersive, engaging, and polished gameplay experiences. I specialize in balancing creativity with structure—whether in game systems, player feedback loops, or team dynamics.

🎓 B.Sc. in Engineering (Games)
🎓 M.A. in Arts and Design (Producing)

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Technical Game Design

With a strong foundation in both programming and game design, I can evaluate what makes an experience truly satisfying and prototype mechanics rapidly to test and iterate on ideas. My work bridges the gap between creative vision and technical execution, bringing complex systems to life efficiently.

Tools & Platforms:
  • Unity (C#)
  • Unreal Engine (C++)
  • Design Workspaces: Milanote, Miro
  • Documentation: Notion, Confluence

Combat Design

I focus on designing mechanics that empower player expression, communicate clearly through feedback and animation, and feel great from the very first input. My approach blends intuition from years of playing with technical iteration and tuning.

Focus Areas:
  • Core Combat Mechanics & Player Feel
  • Enemy Design & AI Behavior
  • Boss Fights & Combat Pacing
  • Balancing Weapons, Abilities & Encounters

Project & Team Management

I enjoy building clear task plans, setting realistic deadlines, and coordinating work across disciplines. I'm comfortable communicating with artists, programmers, designers, and producers alike, and I thrive in making sure everyone stays aligned and motivated.

Focus Areas:
  • Task Structuring & Sprint Planning
  • Cross-Discipline Communication
  • Workflow Tools: Airtable, Notion, Trello
  • Production Mindset & Daily Coordination